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splinter cell conviction logo2

Job: Level Design / Scripting

I joined Ubisoft Montreal in February 2009 and designed several single player levels:

-Museum (E3 map)
-Diwaniya, Iraq
-Washington Monument
-Lincoln Memorial
-White House

Tasks on all these maps included layout and space design, gameplay scripting and optimization.

As the project was ramping down I stayed on as part of the Debug Team at the end of the project to clean the maps and bring them to the highest possible level of quality.

Conviction Lincoln MemorialConviction Washington Monument
Conviction DiwaniyaConviction White House

I also designed the 3 Multiplayer maps of the New Orleans set for our Insurgency DLC:


These maps can all be played in Hunter, Ghost and Versus modes.

Release Date: June 7th 2010