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SoM

 

Job: Level Design / Scripting


After shipping Splinter Cell Blacklist I joined Monolith as a Senior Designer on Middle Earth: Shadow of Mordor.

My responsibilities included designing missions in the open world of Mordor, implementing both gameplay and narrative.

I was also called upon to assist in debugging and polishing other missions near the end of production.

No further information about the game can be released for now